My Work: On Set
‚ELORIA Erlebnisfabrik‘
This project involved my work as an actress and escape room leader at one of the largest escape room attractions.
I was responsible for learning and performing multiple roles across different missions, fully embodying my character and staying true to her personality and storyline. This required adaptability, strong improvisation skills, and the ability to respond authentically to unpredictable guest interactions.
I guided and supervised visitor groups — both private guests and B2B clients — leading them through the experience while maintaining immersion and ensuring their safety and engagement. Behind the scenes, I coordinated game flow, monitored progress, and subtly managed operations to ensure everything ran smoothly and seamlessly.
Daily team meetings were an integral part of the workflow, as well as continuous collaborative performance and in-character interaction with fellow actors to maintain a consistent and high-quality guest experience in a fast-paced, live entertainment environment.
Role
Actress
Contribution
Contributed to one of the largest escape room attractions as an actress and escape room leader, delivering immersive character performances, guiding private and B2B groups, and ensuring seamless game operations through behind-the-scenes coordination and collaborative teamwork.
‚Tatort Münster‘
This project involved my work on the German television show ‚Tatort Münster‘, where I supported the art department as a Set Dresser and Set Runner.
I assisted with the setup and maintenance of sets throughout production, contributing to both set construction and the smooth execution of on-set operations during filming.
Working closely with the team, I helped ensure that the sets were prepared, functional, and ready for shooting, supporting day-to-day production needs on a fast-paced television set.
Role
Set Dresser / Set Runner
Contribution
I contributed to the visual consistency and efficiency of the production throughout the shoots.
Short Movie ‚Dajjal‘
This short film project involved my work as Costume Designer, where I was responsible for the visual development and execution of all costumes.
I created concept art sketches early in production and designed the wardrobe in close relation to the characters and the actors portraying them. Each costume was individually developed, fitted, and adjusted to support the film’s visual storytelling. During the shoot, I supervised costumes on set, ensuring continuity and making adjustments whenever necessary.
‚Dajjal‘ is a mystery thriller written by Jonas David, following a Congolese militia fighter with a troubled past who ventures into the African steppe in search of redemption—or something far more dangerous.
Although the film was shot entirely in Germany, the production aimed to authentically capture the atmosphere and soul of Africa. This presented a unique challenge for the team, requiring carefully chosen locations, detailed set design, props, and costumes. The costumes in particular were designed to strongly embed character and history into the militia fighters, supporting the film’s dark, immersive tone and enhancing the overall sense of mystery.
Role
Costume Designer
Contribution
My work contributed to the overall aesthetic and character development of the project.
‚Alles was zählt‘
This project involved my work as a Set Designer on the German television production ‚Alles was zählt‘, completed as part of my university internship.
During this time, I was actively involved in team meetings, daily scheduling, and the organization of on-set workflows, gaining insight into the coordination of a long-running TV production.
My responsibilities included maintaining and preparing sets during and alongside filming, as well as sourcing, creating, and decorating props for upcoming shoots. I worked closely with the art department to ensure that sets were visually consistent and production-ready at all times.
In addition to my work in set design, I gained hands-on experience as an Assistant Director on several shooting days, supporting the directing team and assisting with on-set coordination and communication.
Role
Set Designer / Set Dresser
Contribution
Contributed to the visual realization of the production by maintaining, designing, and organizing sets and props during filming.
Short Movie ‚Scorched‘
As part of my studies, I worked as Costume Designer on the short film Scorched (2019), a dystopian science-fiction project set in an alternative present.
The film takes place in a contaminated Germany after the crash of a nuclear-powered spaceship, following a world in which much of humanity fled Earth after exhausting its resources in the 1980s.
I was responsible for designing, crafting, and refining the costumes to support both the film’s visual style and its narrative themes. The costumes were developed to reflect the social divide between those who escaped the planet and those left behind, emphasizing survival, scarcity, and the harsh realities of the new world.
The story unfolds in two parts: one set in the 1980s, depicting the emergence of an elite society able to flee Earth, and a second part set in 2019, following a young man searching for potable water in a desolate landscape to save his sick sister. Through costume design, I helped establish the identities of the remaining communities, gangs, and characters he encounters, reinforcing the dystopian atmosphere and visual storytelling of the film.
Role
Costume Designer
Contribution
In addition, I assisted in selecting suitable locations, contributing to the overall look and atmosphere of the project.




